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Rhythm heaven fever x
Rhythm heaven fever x










rhythm heaven fever x

The gameplay is basic while still requiring a strong sense of beat and reaction time -split-second timing all over the place -but what really makes Rhythm Heaven games stand out is the whacko presentation. In particular, there's a couple of levels that cover the screen with a translucent visual depiction of “the story so far” that has led to the events of the levels being played. Each level only lasts a couple of minutes on its own, but there's a bunch to play through, and even after the credits roll (the credits naturally being a tap-tastic game as well) you're presented with a set of higher-difficulty, alternate versions of ones you've completed, including new Remixes.Īmusingly, the game will also use its visuals to throw you off, obscuring your vision to test that you have actually gotten a hang of the beat itself via audio cues. Progression is extremely linear, which is a bit of a shame, but by replaying levels you didn't do well enough on the first go-around, you can earn medals and occasionally get challenged to earn Perfect medals, both of which unlock extra features like rhythm 'toys' (no dirty jokes!), music, and other strange oddities. Remixes are the highlight here, levels that combine the concepts of the past clump of ideas into a new string, which neatly fits into a song. It sounds simple, but it can get quite crazy to keep track of when the game is going through a Remix section, Warioware-style. You really do need to develop your rhythm to get anywhere. While there does seem to be a (kind of creepy) abundance of monkeys in this game, acting like a monkey won't get you far.

rhythm heaven fever x

The gameplay here boils down to controlling a character, object, or action using the A button or A+B together. The game will walk you through the first bits with your hand held tightly through every level, since each one has its own mechanics, but they can always be skipped at any time. Things are much more dynamic here in terms of the actual rhythms that get tested, often with minimal reaction time. Gameplay is firmly rhythm-based, but not in that “click the colored spots as they scroll along” fashion. If you're unfamiliar, the game is just as easy to jump into either way. Its sequel has arrived in the form of Rhythm Heaven Fever, and for all intents and purposes, it's more of the first game but with slicker presentation, being on a console instead of a handheld. It was crazy and weird, had flashy presentation with a Warioware vibe, and proved to be quite an engaging and original title in the genre. Fans of rhythm games who have grown just as tired as everyone else of the generic instrument-based fare of recent days may have paid attention when a bizarre DS title called Rhythm Heaven came out some while back.












Rhythm heaven fever x